


These upgrades then become a permanent improvement on all weapons of the same type, thus providing players with more incentive to try new equipment without becoming too attached to a low-level gun. Furthermore, weapons can be customised and upgraded to suit the player’s needs. Rather than just being stuck with a handful of predetermined weapons that need unlocking through game play, weapons and armour now has their own unique stats and perks. This time round, players get much more freedom in developing their character and play style thanks to the new and improved equipment system. The game does well to build upon the foundations set out by ‘Wildlands’ and manages to take them further, just as any good squeal should. Much like its predecessor, ‘Breakpoint’ is a tactical 3 rd/1 st person shooter that uses an RPG weapon and skill point system.

However, jumping back to the full game that is now publicly available, I must admit that I am quite impressed with how much Ubisoft has managed to fix in a short amount of time. My biggest concern was that the developers had only a few weeks to deliver a complete game time was not on their side. Whilst the game was playable, it was, in my mind, nowhere near ready for a public launch. The demo featured a handful of missions and a few regions for players to explore. To quickly recap, I was fortunate enough to be invited to play the beta in late September. However, the sinking of a navy ship off the coast of the island has warranted investigations into this mysterious company and the private army that guards many of Auroa’s secrets. This time, players are taken to the remote environment of Auroa, a former cold war military installation now under the control of a private robotics company called Skell Technology. Once again, developer Ubisoft Paris and publisher Ubisoft return to add a new chapter into a series spanning nearly 20 years, and to further the legacy of the great Tom Clancy. Tom Clancy’s ‘Ghost Recon: Breakpoint’ is the squeal to 2017 ‘Wildlands’ and the 12 th title in the ‘Ghost Recon’ series.
