

32 GB DDR4-3200 XMP or 2133 non XMP - no errors on Windows Memory DiagnosticsĪll other games (DX12 or otherwise) I own run fine without crashing. Windows 11 Ver.1635 - all current Windows Updates applied Fast travel is not available for story reasons.

Ĭompletely stuck inside that building now. The game ALWAYS crashes at the very same spot where I try to leave with *SPOILER* from the main hub at Jeddah. using an older NVIDIA driver (531.61 instead of 531.68) using SFC and DISM to check for errors in Windows Using DDU to completely uninstall any graphics driver and reinstall without Geforce Experience (which actually improved performance a little) lowering my GPU clock by -100Mhz and VRAM clock by -100Mhz changing graphics to minimum and restarting game LowLevelFatalError pResource->Map(Subresource, pReadRange, reinterpret_cast(&pData)) failed at D:\depot\r8branches\r8release\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h:1253 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNGĪs this only sais: "I got no GPU to render" I tried to fix the issue in so many ways that I am now out of ideas - except maybe reinstalling windows ? As soon as I am near the ship it crashes with 100% repeatability with the following error: LowLevelFatalError File:Unknown Line: 200 Unreal Engine is exiting due to D3D device being lost. After the story takes me to the main hub and the Mantis lands there it basically breaks the game. I can play without any issue (except hard FPS drops) until I reach Jeddah. To resolve the fatal Dragon Ball FighterZ errors, all you have to do is press the Windows Button + R and type localappdata and hit enter.

I can confirm that the patch has not changed anything for me:
