

If criminals are killed by a constable, they go to jail for 10 minutes per 5L bounty (minimum 10L, maximum 250L). Players with bounties can be slain by constables (only constables) without penalty, their presence is announced globally to every zone they enter, and the constable NPC will answer inquiries to the locations of all online standing bounties. You can place bounties only if you aren't a constable yourself. If a player is on your enemy list and has any infamy (from downing or killing people), you can put a bounty on his or her head by talking to a constable NPC. The game will pop up a message, and you'll be prompted to confirm whether you want to add a bounty and/or add the player to your enemy list.Īlternatively, if you have any hatred rating with someone (i.e., if that person has downed you or killed you), you can add that player to your enemy list. As a career criminal, I feel that having a bounty and dealing with it is what separates professional killers from mass murderers.īounties can be placed on anyone who downs you and finishes you off at the time that you are killed. Overall, it works reasonably well, but there is a disconnect between the intent of the system and how it actually works. Much as in EVE Online's original bounty system, there are a few kinks.

If you murder someone, your victim can force you to spend time in jail and pay a constable for the service of putting you behind bars. Bounties are the primary way that PK victims in Age of Wushu get to fight back against their assailants.
